Hi all,
I'm currently working on a game which has several characters sharing some weapons assets.
My current game project is like this :
- char 1 (contains all body parts for char 1)
- char 2 (same but for char 2 - file names are identical as char 1)
- char 3 (same but for char 3 - file names are identical as char 1)
- weapons (contains weapons used for all characters)
All the characters have similar animations, the only thing is that they have different haircuts or different body sizes, so I can't use char maps here.
I created one entity for char 1 with all the animations required. There are also a lot of char maps to change clothes, weapons, facial expressions for all animations.
Is there any way to duplicate this entity and then for all animations inside the new entity, to tell the project to load assets from the char 2 folder instead of the char 1 ? I saw the "Bake new entity" feature but it won't adjust char maps folder which also uses the same update right ?
There are quite a lot of sprites in each animations since I animate a lot of body parts so even if the new sprites on the new animations still need to be repositioned, it'll already be a huge time saver. Same for char maps which would be automatically duplicated, the names of the sprites are identical between characters.
Is it possible ?
Thanks !