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some1else

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Posts posted by some1else

  1.  

    3 hours ago, Dengar said:

    I really recommend against using sprite sheets at this point in time. 

    I don't know what loodakrawa thinks, but to be able to use a sprite sheet in such a manner would mean importing the sheet through script, then somehow, through script, slice the sheet to create the sprite references. I don't even know if this is possible, and I really have no motivation to find out.

    There's also zero need for such a feature since Unity has the Sprite Packer.

    I suppose there's ONE thing that's possible. But this also wouldn't use Spriter's sprite sheet functionality.

    But basically, you just use separate files as normal, and then have a script in Unity automatically set the packing tags and generate the atlas. I'm fairly sure that's possible to do through script. If loodakrawa doesn't pick this up I might look into this myself.

    I see, thank you. My prime motivation to use the spriter spritesheet function was the very clean asset directory. every spriter project eventually boils down to one json, png and scml file. I really really like it when things are tidy and easy. :) Dropping the whole spriter project into the unity assets seems a little messy to me. I have no idea how the asset packer for unity works. I think I should look into this matter next.

  2. On 25.3.2016 at 2:53 PM, Dengar said:

    I updated the project to also add a behaviour to the root StateMachine that lets you customize Any State transitions.

    I really would appreciate it if people checked out the project and pointed out features that seem important but are currently missing.

    Neat. I like this a lot. Definitly going to check it out. Thank you!

  3. first of all: Thank you very much for your great work. The spriterdotnet.unity package is awesome.

    I got one question though, but please do not laugh at me. I am very new to unity and spriter:

    Is there a way to use the spriterdotnet.unity package to import spriter projects saved with the "generate spritesheets for project images" function in spriter? SpriterDotNet imports the project, but the sprite mode on the atlas sheet is getting setted as single, not as multiple. Don't know if this is my problem, but after dragging the animation to the scene, the sprites under the pivot nodes are referencing null (they look like this: Sprite: None (Sprite), and I get an "Argument cannot be null" exception in runtime. Am I using it wrong someway or is this simply not possible at the moment?

    Thank you very much again, keep up the good work.
    Michelle

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