first of all: Thank you very much for your great work. The spriterdotnet.unity package is awesome.
I got one question though, but please do not laugh at me. I am very new to unity and spriter:
Is there a way to use the spriterdotnet.unity package to import spriter projects saved with the "generate spritesheets for project images" function in spriter? SpriterDotNet imports the project, but the sprite mode on the atlas sheet is getting setted as single, not as multiple. Don't know if this is my problem, but after dragging the animation to the scene, the sprites under the pivot nodes are referencing null (they look like this: Sprite: None (Sprite), and I get an "Argument cannot be null" exception in runtime. Am I using it wrong someway or is this simply not possible at the moment?
Thank you very much again, keep up the good work.