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some1else

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About some1else

  • Rank
    Newbie
  • Birthday 06/15/1991

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  • Gender
    Female
  • Location
    Germany
  • Interests
    Game Design, Development, Audio Design and Homerecording

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  1. I see, thank you. My prime motivation to use the spriter spritesheet function was the very clean asset directory. every spriter project eventually boils down to one json, png and scml file. I really really like it when things are tidy and easy. Dropping the whole spriter project into the unity assets seems a little messy to me. I have no idea how the asset packer for unity works. I think I should look into this matter next.
  2. Neat. I like this a lot. Definitly going to check it out. Thank you!
  3. first of all: Thank you very much for your great work. The spriterdotnet.unity package is awesome. I got one question though, but please do not laugh at me. I am very new to unity and spriter: Is there a way to use the spriterdotnet.unity package to import spriter projects saved with the "generate spritesheets for project images" function in spriter? SpriterDotNet imports the project, but the sprite mode on the atlas sheet is getting setted as single, not as multiple. Don't know if this is my problem, but after dragging the animation to the scene, the sprites under the pivot nodes are referencing null (they look like this: Sprite: None (Sprite), and I get an "Argument cannot be null" exception in runtime. Am I using it wrong someway or is this simply not possible at the moment? Thank you very much again, keep up the good work. Michelle
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