A quick question.
I have a bunch of animations made for a test character. Unfortunately, my final character turned out to be in a different size and scale than the test one we prepped some animations for - i.e. he has slightly higher legs, a bit different torso, different size of the sprite for the head, some more details on the hands that makes them bigger.
Now I've encountered a problem of having to rearrange the pieces in each keyframe of the multiple animations that I have - are there any tips on how to deal with this? Changing each key frame one by one seems horrib