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richard141289

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Everything posted by richard141289

  1. Thanks a lot loodakrawa, it works fine after changing the execution order. Excellent work on the plugin btw !!
  2. Hi, I am trying to intantiate multiple instances of the prefab generated through SpriterDotNet plugin for unity. This is my code : public GameObject enemyPrefab; // The Prefab exported from Spriter goes here public void Start () { GameObject obj = Instantiate(enemyPrefab) as GameObject; obj.transform.parent = transform; } The prefab is getting instantiated and also gets parented to the GameObject, however, i am getting an error while trying to access the UnitySpriterAnimator object Please find the code below : public UnitySpriterAnimator animator; //Written inside start if (animator == null) { animator = gameObject.GetComponentInChildren<SpriterDotNetBehaviour>().Animator; animator.EventTriggered += e => Debug.Log("Event Triggered. Source: " + animator.CurrentAnimation.Name + ". Value: " + e); } I got the following error while trying to use animator NullReferenceException: Object reference not set to an instance of an object It works fine if i get the reference for animator inside Update. Please let me know if this is an expected behavior. I am new to Unity and Spriter, I apologize in advance if my question is stupid
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