The idea look promising and very useful. I'm trying to find a workflow to use the spriter in unity, but Spriter2UnityDX ( the currently offer ) strip many of the cool stuff in unity.
SpriterDotNet, seems to keep almost all the properties of spriter and I give a shoot tonight... But is not working right now.
Unity 5.0.0f4 When I drop the unitypackage, any of the versions, I get -> Assets/SpriterDotNet/SpriterImporter.cs(108,49): error CS1501: No overload for method `LoadAssetAtPath' takes `1' arguments
Do I miss anything ? That's what I read in the README: "...The easiest way to install SpriterDotNet.Unity is by importing the appropriate .unitypackage... " or I should do/install something else prior this ?