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dmmcintyre

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    dmmcintyre got a reaction from RunnerPack in Please post feature suggestions here.   
    I keep looking for some quick way to return playback speed to 100%.  I finally got around to beginning the videos, and I just saw the video guy click on the box and enter 100 manually.  Well, I guess there isn't a trick waiting to be discovered.  There should be.
     
    If I were coding this, I'd go in with a plan to have a variable playback speed like it is now, with some clickable buttons to set pre-selected speeds, such as 25%, 50%, 100% (probably user-editable, quick select A, B and C with these default values), with logic rigged so that only one button can be checked at a time, and no button is required to be checked (which rules out QPushButtonGroup it looks like).  If 100% is checked, playback runs at that speed, and the variable control is disabled, but its value remains unchanged.  Un-check the 100% button, and now the variable control is enabled, and playback goes to whatever the running speed was.
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    dmmcintyre reacted to smilne in Using Spriter animations in android apps   
    Hi Eva,
     
    I have been using Libgdx myself but have heard good things about Cocos2d (but have never tried it).
     
    From the description of your requirements, I'd probably say these two libraries might fit your needs.
     
     
    What you're looking for to be able to run Spriter animations directly within Java (or other languages) are called "implementations" and can be found here in the forums:
     
    http://brashmonkey.com/forum/index.php?/forum/17-spriter-implementations/
     
     
    The most recent one for Java that I've been using can be found here specifically:
     
    http://brashmonkey.com/forum/index.php?/topic/3474-spriter-with-libgdx
     
    It might be a bit overkill for what you need, but is pretty well written and documented by the author.
     
    Read though the documentation they've provided on their thread and I believe that should help answer most of your questions. 
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