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CMJon

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Everything posted by CMJon

  1. @BrashAdmin, Thank you, I found a bug caused by how I was transitioning between animations. "*Every tick = normalmap - set current time in Animation to character.time milliseconds" did the job perfectly and now it's all working well.
  2. Hi Trixt0r, Thanks for the suggestions, I'm using this plugin for C2 dynamic lighting. The shader effect is set up on the layer with the (normalmap) animation on, (character) on a regular layer below. The way I've set up works most the time without a problem and memory useage isn't an issue (PC game with low memory overheads anyway), it's almost perfect for what I need. I just need a way to sync up 2 Spriter animations without there ever being any delay, or someway to totally lock the timings together.
  3. Hi, I am using 2 Spriter animations for dynamic lighting in Construct 2. These Spriter animations are exactly the same, except one is made of normal maps (purple and blue textures). In C2 they are set up to have the same animation triggers and the normal map is on a layer above the regular character I am able to get the dynamic lighting working well by syncing the normal map (normalmap) onto the regular animation (character) in C2, both the following work: *Every tick = normalmap - set current time in Animation to character.timeRatio *Every tick = normalmap - set current time in Animation to character.time millisecond But sometimes, randomly when changing animations, both these ways to syncing the animations fail and the normalmap is visable over the character for a few frames before it re-syncs It is almost totally random when this happens, most of the time it syncs and works perfectly, maybe one in ten or twenty times when switching animations the sync fails. Is there anyway to lock these two Spriter animations together in a perfect sync? Another way to look at this is that I need 2 Spriter animations to run perfectly ontop of each other, switching between animations, never losing syncronisation. They need to be seperate Spriter files, as one needs to be on a different layer for the normal map shader effect. I would really appriciate any help. Thank you!
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