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cbabos

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Posts posted by cbabos

  1. Hi everyone,

     

    thanks to the team, I can use the Pro version (non-steam version) on Linux. More specifically: current Arch linux on 64 bit.

     

    It works almost flawlessly, however there is an export bug that I've got, when I try to export animated gif.

    libpng warning: iCCP: known incorrect sRGB profile
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QMetaObject::connectSlotsByName: No matching signal for on_batchExportOrientationButtonClicked(QAbstractButton*)
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.

    terminate called after throwing an instance of 'Magick::ErrorMissingDelegate'
      what():  Spriter: NoDecodeDelegateForThisImageFormat `/home/cbabos/Desktop/teszt/shin_TMP__000.png' @ error/constitute.c/ReadImage/532
    [1]    6523 abort (core dumped)  ./Spriter
    FAIL

     

     

    I'm still testing of course, but this is the only problem I have yet. I've tried to link in the system's own libMagick libraries, even the system's own png.* but no luck. If I'm right this is a problem with ImageMagick implementation but I have no more clue about it.
    My workaround for now, is to use `convert` from ImageMagick and create an animated gif from image sequence, wich I can export flawlessly. I don't know if anyone reported that, I've searched the forums but I didn't found this problem. Is there a solution for this?

    Thanks!

  2. Hi there, I've bought the Spriter pro during the Summer sale.
    My problem is, that I've changed my operating system to linux, and it looks like, that I can't manage to work with the steam version. I've tried the free 64 bit version downloaded from the website, and it's works like a charm.

    I'm on arch linux (I know, it's unsupported), and I think the only way I can go, is to ask that how can I run the standalone (non-steam) Spriter Pro with my Steam license? Or is it not possible?

     

    Edit: maybe I have another solution, a virtual machine with windows, but if it's possible to make it work on linux then I would choose to run native

  3. Hi everyone, 

     

    first and most important: thank you for the Spriter Pro. It's really amazing thing. :)

    But here comes the sad part. I'm on OSX too, and experiencing the crashes, and the big big slow down. If I disable the opengl mode, then it's way slower (also the app starts flickering) so it doesn't helping me. 
    I know that there is much much work, but when will be a new release, that hopefully solves these issues? 

     

    Edit 1: Oh and btw: Macbook Pro mid 2010 here

     

    Edit 2: If I'm right, the problem is the overall rendering performance in the UI. I've noticed that the steam overlay is slow too in the program. 

     

    Edit 3: If I close the tool windows while playing the animation, I get a close to normal FPS. 

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