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MacArthur

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  1. Hello all,

    I downloaded Spriter a few days ago and have been trying to get it to work with Unity 5.0, using the Spriter2Unity package mentioned above.

     

    When importing a Spriter project into Unity, the prefabs are formed correctly, which is great.

     

    There are, however, two features of Spriter that appear to be lost when a Spriter project is imported into Unity.

    • When a bone is scaled between keyframes in Spriter, the image does not scale in unity but remains at a constant size throughout the animation.
    • The easing curve, which is an incredibly useful feature, does not appear to be supported, and the animation transitions linearly from keyframe to keyframe.

    I gather that the Spriter2Unity package is not maintained by the Spriter team, but support for Unity appears to be a major selling point for people.

     

    Are these issues likely to be resolved in the near future?

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