I downloaded Spriter a few days ago and have been trying to get it to work with Unity 5.0, using the Spriter2Unity package mentioned above.
When importing a Spriter project into Unity, the prefabs are formed correctly, which is great.
There are, however, two features of Spriter that appear to be lost when a Spriter project is imported into Unity.
When a bone is scaled between keyframes in Spriter, the image does not scale in unity but remains at a constant size throughout the animation.
The easing curve, which is an incredibly useful feature, does not appear to be supported, and the animation transitions linearly from keyframe to keyframe.
Spriter for Unity 5.0
in Spriter Implementations
Posted
Hello all,
I downloaded Spriter a few days ago and have been trying to get it to work with Unity 5.0, using the Spriter2Unity package mentioned above.
When importing a Spriter project into Unity, the prefabs are formed correctly, which is great.
There are, however, two features of Spriter that appear to be lost when a Spriter project is imported into Unity.
I gather that the Spriter2Unity package is not maintained by the Spriter team, but support for Unity appears to be a major selling point for people.
Are these issues likely to be resolved in the near future?