Hello all,
I downloaded Spriter a few days ago and have been trying to get it to work with Unity 5.0, using the Spriter2Unity package mentioned above.
When importing a Spriter project into Unity, the prefabs are formed correctly, which is great.
There are, however, two features of Spriter that appear to be lost when a Spriter project is imported into Unity.
When a bone is scaled between keyframes in Spriter, the image does not scale in unity but remains at a constant size throughout the animation.
The easing curve, which is an incredibly useful feature, does not appear to be supported, and the animation transitions linearly from keyframe to keyframe.
I gather that the Spriter2Unity package is not maintained by the Spriter team, but support for Unity appears to be a major selling point for people.
Are these issues likely to be resolved in the near future?