Bioz
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Posts posted by Bioz
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I'm implementing a c++ importer for my engine, have had a modest success but found several issues.
For example, there are some animations from "AdveturePack" "Goblin_enemy.scml" which I can not play correctly and have weird things inside like "abs_x", "abs_y", "abs_pivot... etc.
Of course I can figure what they could mean, but I have no found any reference in documentation :
{C}http://www.brashmonkeygames.com/spriter ... atspec.pdf{C}
{C}http://www.brashmonkeygames.com/spriter ... cation.pdf{C}
{C}http://www.brashmonkey.com/ScmlDocs/ScmlReference.html{C}
I have also an issue with the curve_type="instant". Sometimes I have found this tag in Mainline... shouldn't they be in Timeline ? at least is what I did understand from reading the doc above.
help please :(
That top link is down ( http://www.brashmonkeygames.com/spriter/8-17-2012/compactformatspec.pdf). It generates a http 404 error , page not found.
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I was just wondering if there was any difference between spriter pro available here and the steam version?
- DarrenOl, Danielki, Stephensax and 3 others
- 6
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The work in progress is not available. Sorry for the silence everyone. We'll try to give everyone an update within roughly a week.
Cheers,
Mike at BrashMonkey
Any progress?
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They're currently working on a generic implementation. That's about all the info we've got so far.
where is this work in progress located?
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Is there a generic C or C++ library which can be used to load the Spriter exported animations into some class or struct object that can then be accessed with graphical library independance?
I am not looking for something that will draw anything to the screen. I am only looking for a library that can be used to access time-based tranformational data required to render. For example, given time=1second and objectID=5, it should be easy to get rotation, scaling and translational information.
Also, is there a list anywhere of all the API's?
API for C or C++ which loads Spriter file into some data structure
in Spriter Implementations
Posted
So is this then the official C/C++ api for Spriter?