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jppresents

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Everything posted by jppresents

  1. Thanks for the quick and good feedback Mike! The tip how to do it without chainging the runtime implementation is really helpful - I am using trixt0rs java libgdx frame work and since it has end-of-animation listeners this will be no problem to implement at all. Looking forward for things to come :)
  2. In the feature list it says: "Advanced automated control features for animations within animations" I want to do something like this, but I can't find (maybe I didn't look close enough, still newbie). What I am looking for: A way to integrate animation one into animation two (and have it repeat if animation two is longer). Animation 1: Monster blinking (switching eye sprites) Animation 2: Monster walking What I am looking for: walking blinking monster :) I hope you can point me in the right direction.
  3. Very cool, the first example is exactly my usecase. Thank you for the prompt response, I'm glad I asked :)
  4. If I would like to add another sprite + bone late in the process, when all animations are already done, how do I do that? If I add a bone and the sprite they disappear after the first keyframe of the animation. They are also only visible in the animation I add them in. I can't even copy bone + sprite to all keyframes.. I can only copy the sprite, paste it, adjust z-order copy the bone and reattach it, and even then I don't think they are detected as the same object. Please tell me I am missing a convenient way to edit existing characters / animations.
  5. I just started using LibGdx (and Spriter). Today 1.5.4. of libGdx was released. I just wanted to quickly let anyone searching know, that Trixt0r's runtime still works. (Just saying this, because I wasn't sure because the last github commit was 5 month ago, or something like that.) The way I went for now: I added the com.brashmonkey.spriter sources directly to my libgdx project (this way there is no problem with gradle) and I also use three of the classes from test directory (LibGdxAtlasLoader, LibGdxDrawer and LibGdxLoader). So far it is working fine. I have my first spriter animation on screen and it's running.
  6. I have just ran into this problem (I need to adjust the pivot point for a bone, that has many childs already). Did you ever get around to implement this feature?
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