monkeyBrash
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Posts posted by monkeyBrash
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btw, the source code is based in this C# implementation
https://bitbucket.org/terinfire/spriter-for-c/overview
http://brashmonkey.com/forum/index.php?/topic/3300-spriter-for-c-implementation-completed/
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Hi guys!
me and a friend made this C++ implementation.it works with SFML, and is based in a .NET implementation..
the only class that you need to rewrite to adapt the renderer is in:
SMFLAnimatedSprite.h
it could be useful meanwhile.
https://www.assembla.com/spaces/spritercpp/
svn
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Hey, I just updated to revision 3, and I have seen that you guys added the batch export option!
thank you!!!
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Hi!
- hotkey for "Export Animation to PNG/GIF"
- in the export Animation window, could the app remember the last settings used?
- could we have by default in the window "pick a base file name for the image secuence" the selected animation's name?
for short:
- exporting animations one at the time, is painfull. :???:
- it would be amazing if we can export the full entity's animations using the "export animation to PNG/GIF" tool instead of one by one. :-P
thanks!
API for C or C++ which loads Spriter file into some data structure
in Spriter Implementations
Posted
is not.
I have no relationship with BrashMonkey...
sorry if my nickname causes confusion.
:)