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Celestient

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Posts posted by Celestient

  1. Hello all,

    I have been doing non-animation related art of late and coming back to it in the new year I saw that they updated Spriter. Awesome!

    The problem is the link that spriter gives me, with the updated website, no longer functions, so I can't update it. Does someone have the new link, or another way for me to update it?

    Thanks if you can!

  2. All of my basic animations work like those you've mentioned. However, these specific animations are much more elaborate, which is why i tried to make them in spriter and translate them into construct 2.

    An example of what I mean: XTgvUdS.gif

     

    If it is the case that I have to go back and animate/edit these individual animations separately (for example in the case of the above animation, separating the sword from the rest of the animation in order to control its movement separate from the main body) then I will do so. I was just not sure which part I was getting incorrect. 

  3. I'm in a bit of a conundrum and I'm not sure whether its a problem I should solve in Construct 2, Spriter, or is a result of my own incompetence. 

    I have a few animations i'm trying to put in a game that have the character move around a lot. the thing is it always begins relative to the position of the player controlled object.

     

    For example if an animation moves the player like this: (X = original position, O = final position)
     

                       X-------------------------------O

    and the next animation has the player move like this:
     

           O--------X

     

    I want it to move like this

                       X-------------------------------O

                                                O----------X

    Instead it moves like this

                       X-------------------------------O

           O--------X

    Does anyone here know how to solve this problem or will i have to adjust all the animations like this manually?

  4. If there are no changes in the Z-Oder of other object there is this handy setting under Edit -> Copy Z-Oder to other frames

    yeah i noticed that almost immediately afterwards and facepalmed.

     

    the second issue still persists though, and it seems to be dealing with bones and heirarchy causing thing to go all over the place. the only way i could make it work without problems was to make the item of contention no longer attached to a bone so i could use the Z order thing. i would like to know for future reference how to solve that issue in particular.

  5. Hello all,

     

    I've been animating in Spriter Pro and so far its gone really well. However, I've come across a part of my animation process that seems inefficient, and I'm wondering If I can have some help with that.

     

    The way I'm working, I basically do the following:

    1. Create first frame. 
    2. Create set of frames till the end, concentrating on one aspect of animation (example, in a run animation I focus on the legs first to get them right, then the clothing around the legs, and so on)
    3. Continue until the full animation is complete, then make adjustments.

    The problem with this is as follows

    • If I introduce a new object into the first frame, adjust it for Z-order and Hierarchy, and then try to copy/paste it to all keyframes, it sometimes readjusts its Z-Order every keyframe, so I still have to adjust it every keyframe in the z order before I do anything. This has always given me issues so far for copies of objects and new objects.
    • If I made a mistake in Hierarchy and need to adjust that throughout, the Hierarchy cannot be adjusted in every keyframe through the copy/paste to all method. As such, I'm not sure what to do here to speed up the process (I really do not want to re-adjust the Hierarchy and subsequently re-adjust the item I moved in the Hierarchy every keyframe)

    If I could learn a faster way to deal with this problem I'd appreciate it!

  6. Hello all, new spriter user here. I'm starting on my first animations and there's something I've been wondering.

    I may have missed this in one of the brashmonkey videos but I'll ask anyway: is there a way of transitioning between sprites?

     

    I'll give an example of what I'm talking about - Say I have a character whose hands I want to change color at certain intervals.

     

    Is there a way that I could 'fade-in' the new color while I 'fade-out' the old color?

    obviously it would require some experimentation to result in a smooth transition, I just want to know if it is possible or a planned feature.

     

    Additionally is there a way you can 'cross fade-in' animation parts? (basically the same as the previous question, just have it fade in from one direction)

     

    Lastly, I'm using a program called particle illusion to help make animation effects. If I export the image sequences as pngs, can I use a combination of Sequential and Modular/Skeletal animation in my work. Assuming that I can, can Spriter allow for an easy transition from higher rez graphics to lower res graphics using the spriter mode or is there another program I should use that is better for that?

     

    Thanks again!

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