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hieronims

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Everything posted by hieronims

  1. Oops, sorry, I put in the tag "Construct 2" and not in the message. I "program" with Construct 2 and I use a sprite collision as shown in a video.
  2. Construct2: Different collision box for jumping, stopping and hit the enemy When my character jumps, I would like the platform behavior collisions take into account the actual position of the feet. As can be seen in the animation, the collision zone (purple colored) corresponds to the position of walking. I want to match any time zone taken into account by the platform behavior when landing with the area of the feet and the body itself. The brown zone corresponding to the sprite collision itself and not in the collision zone. I tried to place a different animation when jumping and then a different collision zone but it does not work well. An idea ? thank you in advance Jérôme PERRET Translated by Google translation ^^
  3. Thank you again !!! That's right the worries ^^ So it is solved! Mercia yet ^^
  4. The same animation played in my empty project: Both projects run at 60 fps
  5. When I use my animation sprite in my entire project under Construct 2, not in my test project there are worries lag in the joints of the animation. And then it bothers me a lot ^^ Do you know why it does that?
  6. I want to blink the eyes of a character, but by the time one animation cycle, blinking too fast. Is it possible to have a timeline with a different speed for the image replaces the head and eyes so? Here's my movie:http://mazeofchronos.fr/Construct2/Test_Perso/0.01/ Thanks Hieronims French Translated via Google Translate Traduit du Français via Google Traduction
  7. Avec beaucoup de retard, merci pour ta proposition ^^
  8. I tried to follow the tutorial videos, then both written I understand a little, so it's hard to audio. I tried the automatic sub titles but it's far from perfect.
  9. When I export an animation from Spriter, according to the animation that I made with the same character. The size of the rectangle of the object export is not the same. It is not the same as the size of the rectangle that contains the animation depends on the movement of the character. If my character on, it will be bigger, higher than when he jumps as his legs will be positioned differently. It is possible in "keyframe export" to set a "Custom rectangle" but it is difficult to set the easy here since I want my Adaper the different animations. Is it possible to set the rectangle in the "layout" with a handful of systems that can stretch and set for any project? I hope you comprendrer! Translated from Google Translate
  10. When I import my SCML file Construct 2, it works fine. I have my various animations: - Walk - Jump - Idle But I would make animations that can be played to link the animations. - When the character changes direction to the horizontal (left and right, for example) - Jump to Walking etc. Is it possible that the plugin under C2 calculates the intermediate between two animations animations that I made in Spriter. If I take me wrong, thank you to tell me what to do Translated from Google
  11. In Spriter can be defined collision zones and then use them in Construct 2?
  12. This is what I usually use but some technical problems are often roughly translated. I'll try to ask question after question in the aid applications.
  13. Hello, I bought Spriter long ago. I want to improve myself and I'm looking for French to ask them questions. there he was here?
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