Construct2: Different collision box for jumping, stopping and hit the enemy When my character jumps, I would like the platform behavior collisions take into account the actual position of the feet. As can be seen in the animation, the collision zone (purple colored) corresponds to the position of walking. I want to match any time zone taken into account by the platform behavior when landing with the area of the feet and the body itself. The brown zone corresponding to the sprite collision itself and not in the collision zone. I tried to place a different animation when jumping and then a different collision zone but it does not work well. An idea ? thank you in advance Jérôme PERRET Translated by Google translation ^^