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Vallar

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Everything posted by Vallar

  1. I tried with the loop and non-loop option on. It is still doing the same thing. I have sent you an e-mail with the project file. The problem is with Morphing animation in Player_Original Thank you very much :)
  2. First sorry for the two threads. I didn't know the board needed approval for each help thread. In fact, the reason I posted this one (rather editing the other one) is that when I posted the first I didn't read the message that comes out (after posting on so many forums now, you tend to ignore such messages when you make a post -- unless it stands out). The export things are the default, I didn't change anything at all. The animations are all set to loop, I didn't know that they are set to loop by default as it would seem. I didn't change anything regarding whether to export a number of keys or specific keys only, I just hit export then Save then OK, that is it. Just to test it and it is always missing the last few frames. I also didn't tick the "render only key frames". Thank you very much.
  3. Thank you very much for the reply. What you mentioned with the copy and paste worked like a charm. By the way, kudos for a super great software and support :) That said I'll NEVER start from the last frame... it was stupid... sorry for the bothersome issue
  4. Hello, I started using Spriter recently and it has been amazing so far. However, I came across a very weird problem. I have an animation done over 5 keys with a timeline maximum of 1200. I am using the entire timeline from 0 to the 1200. Problem is, when I do that and I export the PNG sequence that comes out doesn't contain the last few frames of the animation, it completely ignores them. I have to expand the timeline to about 300 extra (1500) so when the export happens, the animation captures the previously missing frames. I double checked my keys and found them all located before the 1200 or on the 1200. It plays inside the editor well and without problems. May I ask why is this setup like that? Thank you very much in advance :)
  5. Hello, I have been trying to create an animation for a ship that consists of multiple parts. Since I am not an animator, I thought I'd start with the last frame rather than the first then move from there. So I did the last frame, then made the first frame. I didn't like the tweening much (my own fault for doing the last frame first) so I thought I'd delete the last frame and do a custom frame every nth second. Problem is, when I delete the last frame, there are 4 sprites (out of 9) that disappear once I delete the last frame. What dazzles me is that the same sprites are present from frame 1 to last frame, I never changed them and they all are present in frame 900 and frame 1 (since I watched a video mentioning if you pull in an object at frame X then it won't exist before that X unless you pull it from the Object menu not file menu). I went over to the Object menu (not the file menu) and tried to pull the 4 sprites into frame 1, but it told me that the sprites are already on the canvas (prior to deleting the last frame). When I delete the last frame and I go to the Object menu, the 4 sprites aren't there... Is there anyway to delete the last frame without losing the 4 sprites? Thank you very much in advance.
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