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llafuente

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  1. Hi finscn! You again :P You should use requestAnimationFrame, as Brash said. FPS is a convenient way to develop, but when animation are played that doesn't mater anymore, you should do extra math to interpolate. easy example: 10 fps means -> 100ms per frame. What would you do at 150ms? you interpolate frame 1 and frame 2 by half. I have a demo of doing matrix interpolation in canvas with js-2dmath http://htmlpreview.github.io/?https://github.com/llafuente/js-2dmath/blob/master/test/matrix23.html Very simple example, use Linear interpolation. That said. I didn't see this project in your github, if you make a repo I will help you (but you must use js-2dmath)
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