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myibmaccount

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  1. Solution was to make updates under: File > Other File Options > Custom Save Options to: Save sprite object/frame data [checked] Save initial animation position as absolute values [checked] Thanks Mike for providing solution. Thought I would post it here for others. FYI - More detailed Solution is also posted in construct 2 forum and in one of the official Spriter tutorial videos.
  2. Hello. My Environment Configuration is as follows: OS - Windows 7 64bit Spriter version - release b8, Pro Version Activated Construct 2 version - release 168 64bit I have walked through and implemented this tutorial: "Using Spriter animation files in Construct2"Note: I have made sure to create both the .scml and the .scon file prior to dragging and dropping the .scml into my Construct Layout. I have also proven that when using regular Construct Sprite the "on finished" works fine. Lastly I verified that the animations I am checking the "on finished" condition of are not "loop animations" Outcome Everything is working except that I seem to have an issue with the "on finished" condition for my various Spriter sprite animations. The condition does not seem to be satisfied and therefore the animations I would like to run after for example "walk" never runs. Is this a known bug. Am I working with the incorrect versions of Construct and or Spriter. Thanks in Advance -Morgan
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