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tedpottel2

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Posts posted by tedpottel2

  1. Hi,

    I'm trying to simulate a small rain storm. Right now I'm just trying to get 2 raindrops to stat6 falling at diffent times.

    I have a image called big rain drop and small raindrop.

    my idear was to have 4 keyframes that would

    key frame 1-start big rain drop animtion

    key frame 2-start small rain drop animtion

    key frame 3 stop big rain drop animtion

    key frame 4 stop small rain drop animtion

    so i want the big rain drop to tween between keyframes 1 and 3

    and have the small rain drop tween between frames 2 and 4.

    No matter what I did it would not work. I also tried to add the small rain drop to frme 2, then drag and drop from the object pallett, but it would not drah the object the curser turn to a circle with a line through it whjen I dragged it over the screen.

    It seems like all the tweens share the same time line, is what II'm trying to do possable on your software???

  2. Hi,

    I have a animtion with 2 key frames, (1 and 2). When I ad new objects after I added the second key frame, they will not tween from frame 1 to 2, but only from frame 2,1. This is what I do

    1. add a new image

    2. copy it

    3. paste it to all keyframes

    4. chnage the postion of the object on key frame 2.

    5. the object tweens between 2 and 1, but not from 1 to 2.

    HOW CAN I GET IT SO IT TWEEN TO THE NEW POSTION FROM FRAME 1 TO 2????

    -Ted

  3. Hi,

    I am animation dinsores using the bones. Everything works fine if I add all the parts before I add a key frame. If I have 2 or more keyframes and I try to add another image attach to a bone, it does not work.

    This is what I’m doing

    (the time line is 1000 units whide and has 2 keyframes)

    1. add a graphic image(of a dinasore leg) and a bone ontop of it. Add the image to the bode.

    2. Copy leg image and bone, then do a paset tp all key frames

    3. Run it, fine but no animation.

    4. Rotate the bone on the first frame

    5. Runs fine

    6. Ok I need the leg’s end rotion on the second frame to be a little higher. Rotate the bone on the 2 2nd frame down a little

    7. Now the animation is jerkey. It rotaes the leg to the old postion right before it hits frame 2. When it gets to frame 2 the animation jumps down to the new rotaion I have it. It will not animate fram frame 1 to 2 using the value I put in.

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