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xaby

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    xaby reacted to Silpheed in Spriter for Game Maker: Studio   
    Hello everyone,
    I'm am aspiring game developer that loves the interface provided by Spriter. However, it seems there is no up-to-date model for Game Maker: Studio support. I know there are a few outdated APIs out there (notably icuurd's implementation seen here), but I am aiming to provide a current model. I am aware that Edgar is hard at work with the reference implementation, but I simply can't wait! I'm going to try and release a program for use until the update is pushed.
     
    So I'm creating this thread as a sort of devlog. I've yet to break any serious ground (most of my efforts have been researching what needs to be done), so I'll begin by asking the community:
     
    Has anyone done this already?
     
    Any amount of work done would be largely appreciated.
     
    As of now my goal is to simply transcribe Spriter's JSON output (along with an atlas file) into a form that GMS will recognize as a Spine file. This will allow access to the valuable skeleton_ family of functions provided in GMS.
     
    As I'm writing this, it's already fast approaching 4:10am. I'll be out of town tomorrow evening but I plan to have my first chunk of work/programming done by the end of this weekend. Expect another post by then.
     
    In the meantime, please offer any ideas, crticisms, or questions you have.
     
    Thanks.
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