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grogenaut

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  1. I guess I didn't say it right. I would like to be able to do this inside of spriter so that I don't have to re-implement the position calculation logic that spriter has. If I build an external processing app for SCML then I have to re-do all of the calculations.
  2. I've seen a bunch of info about reading the SCML file format, but I wanted to know about a different path to getting spriter data. If I wanted to "render" out each frame in my own format, is there a way to do that in spriter? For instance, what I really want to do is output, per frame, a list of object locations, rotations, and z-indexes. I'm not interested in re-implementing spriter's animation tweening, or keeping up with it. I know this is much more data but it makes my game rendering much easier. Anyway, is there a path for this in the codebase / plugins?
  3. Do you have plans to allow me to zoom the timeline? I'm trying to do long running animations for backgrounds such as clouds moving over mountains and I want this to run for a minute on a loop. Currently that's pretty hard cause when you jump to keyframes the timeline doesn't scroll into view.
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