I've seen a bunch of info about reading the SCML file format, but I wanted to know about a different path to getting spriter data. If I wanted to "render" out each frame in my own format, is there a way to do that in spriter?
For instance, what I really want to do is output, per frame, a list of object locations, rotations, and z-indexes. I'm not interested in re-implementing spriter's animation tweening, or keeping up with it.
I know this is much more data but it makes my game rendering much easier.
Anyway, is there a path for this in the codebase / plugins?