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rjcook1985

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  1. A lot of these little things are seemingly obscure, so I wanted to see if I could get some help from the pros. I'm currently using Spriter to transfer animations to C2, and the few discrepancies have turned a lot of the work into tedious re-importing to get things right. At the moment, I'm trying to figure out how to set the scale on one frame of the animation, then apply that scale to the rest of the frames. Because importing into C2, I have to do this because in C2, the attributes of the sprite are in the .scml file, and making size changes in the common properties window has no effect. The simulation is played, and the sprite resets to the size it is in the .scml file. This has lead me to have to go back into Spriter, scale out the size of the sprite, repeat that for each frame of each animation, and re-import it into C2. This has become tiring, because it's a lot of guess work instead of just being able to dynamically resize the .scml in C2, and have it stay that size when the sim plays. If there are any other workarounds to this, it would be nice to know. Thanks for everything guys.
  2. I'm still pretty green, but with the limited amount of resource materials on the use of Spriter to Construct 2 out there, I'm a bit at a loss and very confused. I've done a basic setup in Spriter, named an entity, added 2 animations to it, got them all nice and smoothly animated. I drag .scml into C2, everything imports fine(except for collisions are all messed up, but I fix those manually). Playback sim, and all it does is play the frame sequence - NOT the animation from Spriter(keyframed to hold certain frames at certain lengths, time length, etc.) i.e. it's NOT playing the animation that was created in Spriter, it's simply playing the image sequence back, ala standard C2 animation system. So I'm either doing something really wrong, or there's just no difference in whether I create the animation in Spriter and import, or whether I just import frames via C2 and assemble the animation there. Any documentation or resources besides a :34 second video on the import process would be appreciated, because I can't seem to find any. Thanks everyone.
  3. Thank you!! We'll keep an eye out. Great program btw.
  4. Is anyone else getting jagged edges/aliasing when they rotate their art? I can scale and move it fine, but whenever I rotate it, it looks like it just got a run through the dissolve blending mode in PS. Any help appreciated. Thanks.
  5. New user to Spriter here. Perhaps I am missing an option that I need to turn on or off, but here is the problem.. When importing art and setting it up in scene, everything looks good coming in, to resolution, etc. However, right when I rotate(not move) any art, the anti-aliasing goes out of whack and it basically looks like you ran the dissolve blending mode on it. It even exports this way when creating the .png's. Not sure if there is an option or hardware acceleration issue I am missing ticked on or something. If anyone could help I would be grateful. Thanks.
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