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Discobeard

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Posts posted by Discobeard

  1. Sorry some real life stuff and all those cheap games on steam last week have made me lazy im going to force myself to get a bit more productive.

    I did have a quick attempt at merging in your changes to the master branch last night but my amature git skills failed me, ill try again tonight with hopefully better results.

    I might have a look at the textureAtlas stuff myself as well to get me back in the code.

  2. Another check in.

    -Bones, Alpha and Scaling now supported.

    -refactoring around the drawers and loaders.

    Next

    -refactor around the bone code(rather ugly a the moment)

    -add some extra functionality including pausing the animation and lining animations up

    -try and get a test project up and running for libGDX.

  3. Still very early but should but good enough to draw a simple(no bones) animation out.

    Not sure how easy it would be to port at the moment as i haven't thought the whole thing through yet, going to try and get a few test projects for different frameworks together once Ive got the bones working(hopefully in the next few days).

  4. Hi :)

    I have been horribly ignoring Spriter since the kickstarter finished so i decided to change that and start on a java implementation this weekend, progress so far can be found below.

    https://github.com/Discobeard/spriter

    Its obviously rather rough at the moment but i am planning on putting some serious effort in the coming weeks.

    The example project i have there is for the lwjgl with Slick2D Texture, but i have been trying to code quite generically it so it can be used in various frameworks with little effort.

    Implementation is quite basic at the moment

    Spriter spriter = new Spriter(path_to_SCML_folder,drawer,fileloader);
    spriter.playAnimation(animation number);

    spriter.draw(x coord,y coord);//will draw the current state of the animation using your custom drawer

    Would love to get some help, moral support, ideas or comments on how to move forward.

    EDIT:

    Trixtor is going to take of the main work now, as i am just to lazy at the moment to keep things going at a decent speed. His fork can be found below.

    https://github.com/Trixt0r/spriter

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