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Peach

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  1. Peach

    Bone "layers" ?

    That makes me very glad I decided to get the Spriter Pro package on kickstarter ! :) Yeah, I saw the bone locking stuff, it works okay but I may hold off until you have the pixel art mode. Thanks Mike!
  2. Peach

    Bone "layers" ?

    Hi, I have been working on a project for quite a few years now and we had an idea in our head that wasn't possible without Spriter or something like it. We are very excited for this program as we can now incorporate that idea into the game! Just a few comments/suggestions: The game previously was a top down, pixel by pixel animated game. I have since broken the sprite into pieces and I am now working on re-animating the walk cycle with body "pieces". I have a couple of issues: -With such a small character it is hard to set up bones and know what bone should be the parent, etc. I am wondering if it is better to make the whole sprite one bone with connecting parts, or have the legs separate bone systems? (This is more of a question of "how to utilize" rather than a suggestion as I believe what I want to do is already functional, I'm just not quite sure how to do it yet) -Also, from the side angle it is very difficult to select between images and bones, and I have no way to occlude "groups" of objects. If I could designate a way to set a "Group" of objects complete with bones for easier selection this would be great. -Grids! I need visual cues of space, and a grid feature would be awesome. I appreciate any comments to help me use the program better :)
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