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smountcastle

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Posts posted by smountcastle

  1. We're determined to get this on EVERY major game engine, as well as APIs for easy integration into custom engines built from scratch if there is a demand for it. ...

    • [*:2femjtz6]Cocos2d(by @TacoGraveyard)

    Sweet! Has @TacoGraveyard made the cocos2d port available somewhere? I couldn't find it. I definitely want to try it out in my app. Thanks!

  2. excellent. This is the second most requested thing so far besides mac, support. We're definitely listening, and when this month of fundraising is complete, we'll be assessing everything we learned, and factor that into how we progress from there.

    Awesome! As a Cocos2d user I'd love to see support in Spriter (and since Cocos2d is open source perhaps we can contribute support back to that project for the SCML file format). Also +1 for the Mac OS X port.

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