smountcastle
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The Kickstarter page (http://www.kickstarter.com/projects/539087245/spriter?ref=live) mentions that they'll support Mac OS X:
Mac users, your voices have been heard! We can't give a concrete time frame, since it depends on a number of factors, including funding. But we definitely plan on making a mac version at some point beyond 1.0. -
excellent. This is the second most requested thing so far besides mac, support. We're definitely listening, and when this month of fundraising is complete, we'll be assessing everything we learned, and factor that into how we progress from there.
Awesome! As a Cocos2d user I'd love to see support in Spriter (and since Cocos2d is open source perhaps we can contribute support back to that project for the SCML file format). Also +1 for the Mac OS X port.
Which platforms would you like Spriter support on?
in Spriter
Posted
Sweet! Has @TacoGraveyard made the cocos2d port available somewhere? I couldn't find it. I definitely want to try it out in my app. Thanks!