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vinull

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  1. Thanks
    vinull got a reaction from Ryancoolround in Captain Dubstep   
    Update: We have some gameplay video
    We are attempting to use Spriter for our XNA game Captain Dubstep - http://www.captaindubstep.net/
    I say attempting because it's still beta and we may have to drop it for this game. There is already a few times where I edited the XML files by hand to correct issues and there isn't great support for pixel art yet. So far though, it looks like we'll be able to use Spriter for most characters.
  2. Sad
    vinull got a reaction from Solomonmova in Please post feature suggestions here.   
    One more - from the "sprites in frame" window set the x/y of the rotation point. Handy when two parts need to share the same point
  3. Sad
    vinull got a reaction from Solomonmova in Please post feature suggestions here.   
    Long thread, so apologies if this has been suggested:
    From the "sprites in frame" menu I would like to change the values with the mouse. Not a slider like opacity, but in the style of many Adobe dialogs if I click in the text area I can then drag the number up and down. I can still type in a number if I want. This would be very useful for animating parts not on the top level.
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