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mariocaprino

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  1. There is currently no support for hitboxes. If you tell me what you are trying to do - how you plan to use hitboxes with Spriter - I could possibly add something that suits your need. The beta file format example BetaFormatHero.SCML contains only one bbox per character. I believe there are plans to expand on bbox information exported from Spriter in later versions, but in it's current state I don't see how it is useful.
  2. spriter-love2d Basic playback support for the 2D animation tool Spriter within the game framework love2d. https://github.com/capmar/spriter-love2d Quick start Drag the project folder spriter.love onto the love executable to launch the spriter demo. Use the arrow keys to move the demo character about. You may download the latest love executable for your platform from the love2d website: http://love2d.org/ Importing data In order to avoid parsing XML files during runtime, you need to convert Spriter SCML files to lua data files ahead of time. You should use the included python script scml2lua.py to convert files from Spriter to be read with spriter-love2d. You may download the latest free beta version of Spriter from Brashmonkey's website: http://brashmonkey.com/spriter.htm The following terminal command will convert the BetaFormatHero included with the Spriter beta to a lua data file: python scml2lua.py BetaFormatHero.SCML >> BetaFormatHero.SCML.lua Basic usage Include the file spriter.lua, your Spriter image folders and the converted SCML file in your own love2d project. Here is an outline of how to load and draw a frame of Spriter animation. local data= Spriter.new ('BetaFormatHero.lua') local anim= data.getAnim ('idle_healthy') local i= anim.getFrameIndex (tsec * 100) local frame= data.getFrame(anim.getFrameName (i)) frame.draw(x, y, r, sx, sy) See the project file main.lua for an example of basic playback with Spriter. Feedback Contact me at @mariocaprino for comments and feedback!
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