Report Keyframe Per Every bone? in Spriter Posted November 30, 2012 Is there a way (or is there a way) to set Spriter to not make a keyframe for Every bone in the object every time you position one bone? It makes animating an individual bone set ( ie front leg) and working in passes or adding secondary animation after the fact all but impossible (or at least exercises in frustration). And it would be really great to be able to just select and adjust/move/delete keyframes for selected bones in a keyframe. Perhaps an expanded timeline view like this would be possible?