As long as we're making request and giving suggestions
Will you consider implementing a virtual camera?
for use with cartoon animations and cutscenes in gaming?
Sorry i should elaborate.
Lets say you have a background, your character in the scene and you want to slowly zoom in on that character while it's performing it's animations. From what i understand with Spriter you would have to enlarge both the character and scene every frame to get that effect and have it export as intended. As we know, enlarging in this way can cause some issues with consistency and brings a lot more tedious realigning into play per frame. Exports may also may not be on point for a smooth effect.
What i meant by a virtual camera is. Putting an adjustable frame / box around your scene. Which can zoom in or zoom out. Move left, right, up down on your target scene. Then have it export your frames as defined within the frame / box information. While maintaining the animations you put in place.