Spriter : an intuitive 2D animation tool for video game makers.Ever since the early days, game makers have been creating fully animated characters by assembling separate little “body part images”. Initially, this was simply to save space on the disk or cartridge that the game was on and to use less of the system’s precious and tiny bit of ram. However, it evolved into its own artform, leading to such visual gems as Vectorman and Alien Soldier for the Sega Genesis and Rayman for PS1, Jaguar etc. Lately, this animation method can be seen in visually stunning 2D games such as Odin Sphere for the PS2 and Muramasa for the Wii. Because we needed such a tool to bring our games to life and there seemed to be no tool readily available, we decided to make it ourselves.
Download the latest alpha build of Spriter now for Windows, Mac or Linux!
"Seriously, awesome job on the editor."- Tuomas Erikoinen, lead artist of Angry Birds
"It's very exciting to see something like Spriter available to more game developers. Something like this becoming mainstream helps independent developers to overcome platform issues and alleviate a very frustrating part of game production. Spriter's interface is easy to learn, intuitive to work with and can easily be incorporated into any artists' workflow. I'm excitedly looking forward to the progress that will be made towards the refinement of this very promising tool and also to the day when I can incorporate something like this into my team's day-to-day tasks."
- Nick Wozniak - Animation Director -
Wayforward
Here’s a handy playlist oftutorial videos to help get you started.
Spriter’s data format is open, so any developer can create plug-ins or example code for any development system to allow for playback of Spriter files.
Get an example Spriter SCML file
Get documentation explaining the SCML data format in detail