The fact that the characters have different proportions will make reusing the animations difficult. For example, if one character has a very broad chest and wide shoulders, but the original animations sets were for a character with a very narrow chest and shoulder-span, then the bone set up just won't work for the new, broad-shouldered character... his arms will be deeply embedded in his own rib-cage. If characters are only somewhat different in proportions that can be created just by tweakin