Dmitry Posted January 24, 2017 Report Share Posted January 24, 2017 Hi! I have recently started to use Spriter implementation for libgdx. And I have a question. How can i set sizes of my spriter player relatively to my camera's projection matrix. For example I can do following with simple sprite: cam = new OrthographicCamera(30, 30); sprite = new Sprite(new Texture(Gdx.files.internal("my_picture.png"))); sprite.setSize(15,15); And after rendering cam.update(); batch.setProjectionMatrix(cam.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); sprite.draw(batch); batch.end(); I will see that sprite image filled half of my camera. How can i set sizes of spriter animation by this way? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.