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Spiter player size in Libgdx


Dmitry

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Hi!

I have recently started to use Spriter implementation for libgdx. And I have a question.

How can i set sizes of my spriter player relatively to my camera's projection matrix. For example I can do following with simple sprite:

cam = new OrthographicCamera(30, 30);
sprite = new Sprite(new Texture(Gdx.files.internal("my_picture.png")));
sprite.setSize(15,15);

And after rendering

cam.update();
batch.setProjectionMatrix(cam.combined);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

batch.begin();
sprite.draw(batch);
batch.end();

I will see that sprite image filled half of  my camera. How can i set sizes of spriter animation by this way?

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