Justas Posted November 23, 2015 Report Share Posted November 23, 2015 Hello, recently I have tried Trixt0r spriter runtime to import my spriter animations to libGDX. And everything seems to work perfectly except for animating bone's alpha values. All the keyframes that have alpha value manipulated seem to have no effect when rendered in libGDX. I have checked the .scml file to confirm that alpha values are exported correctly. Is this maybe a bug of the runtime? Has anyone else used this runtime and have similar problems? Thank you. Quote Link to comment Share on other sites More sharing options...
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