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Choreography and z-order


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I was wondering what would be the best way to go about mixing more complicated combat moves. As an example I have two fighters(hero, mook). The hero attacks with some kind of close range combo attack that involves grappling and the mook puts up resistance motions.

As In understand as two separate objects will overlap the other. If they are both a single object, how would you manage to get the two different objects to blend close enough to switch.

Or is there a good fluid way to manage choreography?

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Good question. I've been wondering myself about the transition when swapping between animations. It would seem there needs to be some sort of tweeting process between the exit positions and one animation, and the entrance positions of another. Almost need an inter-animation, animation and timeline.


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