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Showing results for tags 'setc2tospriterobject'.
It seems that when there are multiple instances of a Spriter object, the action "Set C2 to Spriter Object" get confused and attempts to attach to the Spriter object with the highest Instance ID (so if there is 2 Spriter objects, it will attach to Spriter with IID of 1. Meanwhile, if I set position using pointX/pointY or objectX/objectY, everything goes to the correct position, but it seems that all animation is about a single tick off. If this is a bug in the plugin, and not my own stupidity of missing something blatant, and I know that there hasn't been an update to the C3 addon in a w