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  1. Hello everyone I would like to use box to handle collision with some parts of my sprite. I lost a couple of hours trying to link a box to a sprite part using a bone because I didn't find how to place the box origin with precision (like when we do it for a sprite part for example). If the sprite part and the box don't have the same origin, it won't work at all when I want to rotate or scale the sprite. Do you know if it's possible to do that? Do you know an easier way to link a box to sprite part?
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