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Found 3 results

  1. (Since the search function didn't work for me I unfortunately had to create a new topic.) Hi Brashmonkey, I need urgent help with importing animations into Construct 3. Previously I had a workflow in Construct 2 that would just overwrite the same animation whenever re-imported. Now however, with Construct 3. It will create a duplicate entity every time I import an animation. This is catastrophic (no pun intended, my game is about a cat) xD, because I am completely stuck. I can't remove old entities every time I import. Because along with the animations also comes all the connected ev
  2. Hey everyone! I want to start of by saying, thank you for an awesome tool. I started using Spriter a couple of weeks ago and it is already a permanent tool of my workflow. It's just that when I have used Spriter I have also realized that I have a problem with it, but it rarely happens. The problem is that whenever I have a spriter object come too close to the edge of my viewport in Construct 3 it suddenly dissapears. Why is this happening? It doesn't matter which edge it is, it's just that if I move a sprite (a moving character in the game) and it gets close to the edge it turns invi
  3. It seems that when there are multiple instances of a Spriter object, the action "Set C2 to Spriter Object" get confused and attempts to attach to the Spriter object with the highest Instance ID (so if there is 2 Spriter objects, it will attach to Spriter with IID of 1. Meanwhile, if I set position using pointX/pointY or objectX/objectY, everything goes to the correct position, but it seems that all animation is about a single tick off. If this is a bug in the plugin, and not my own stupidity of missing something blatant, and I know that there hasn't been an update to the C3 addon in a w
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