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SpriterDotNet A simple, fast and efficient Spriter implementation in pure C#. Feature complete. About The goal of SpriterDotNet is to be as fast as possible while keeping the code clean and readable. Being a pure C# implementation, SpriterDotNet doesn't depend on any external libraries / frameworks. It focuses on simple and efficient calculations of all transforms at a given point in time. This allows using it with any framework just by mapping calculated transforms to concrete objects. Supported Features Basic animations Bone animations All curve types (Instant, Linear, Quadratic, Cubic, Quartic, Quintic, Bezier) Points Collision Rectangles SubEntities Events Sounds Variables Tags Character maps Animation blending Plugins / Examples Unity MonoGame Source Code GitHub Repository
SpriterDotNet.Unity The Unity plugin for SpriterDotNet. Supports all Spriter features. https://github.com/loodakrawa/SpriterDotNet/tree/develop/SpriterDotNet.Unity Documentation The most up to date documentation can be found on the GitHub Repository.