Search the Community
Showing results for tags 'sound file'.
Greetings to the Community, I'm fairly new to Spriter but learning quickly. I've been successful at animating a few characters now in Spriter and I'm attempting to do some lipsync with an audio track. As per the instructions, I've saved the audio files into wav format. (Microsoft default 16 bit signed wav). Unfortunately left clicking them in the Palette will not preview the clip, nor will right clicking them add them to the timeline at the currently selected timeline position. I've read the 2 other Help files in this section that dealt with this issue, and have attempted to both resave the wav files using the same and different alternate settings including unsigned 8 bit, as well as MS ADPCM and finally a signed 32 bit version all with no luck. If there is a simple error here I am making, I would certainly love someone to point it out. Any help would be appreciated. Thanks in advance. OS: Windows 10 v1709 Program: Spriter Pro Steam Version R11 Sound FIles: Original in OOG format, converted on Audacity to WAV (MS usigned 16 bit PCM), WAV (NIST Sphere signed 8 bit PCM), WAV (MS signed 8 bit PCM), WAV (MS signed 32bit PCM), and finally WAV (Microsoft ADPCM). Additionally I tried two other downloaded SFX files that were encoded by others into WAV format from Freesound.org. File Size: 236KB Duration: 1.37sec Thank you again for any help in advance. JennBren...