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Showing results for tags 'save as'.
Hello, We've run into a problem with Spriter. Our working assets are quite large and we need to scale the project down for different devices etc. to get the best performance out of them. I've tried the Save as resized project, but it doesn't scale all of the image files. Only some of them are scaled, others are left out of the new project entirely. We have multiple animations in the project, with different assets, only the main character remains the same. So what am I doing wrong here? There aren't really any settings available for the Save as resized-feature so I'm clueless what to do.