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hi, so i have updated my animation and trying to reimport it inside the construct 2 also i have deleted the scon file and importing it but as soon as i try to preview the game it gives me an error "cannot read property 'length' undefined".
RPG Maker are releasing videos about their new engine, RPG maker MV, on their youtube channel. In their most recent video they mention that their engine will read json files and even goes as far as to mention Spriter Pro itself. https://youtu.be/NKKBNpZQo2U?t=103 (at about 1:40) Does anyone have any information or plans about using Spriter in RPG Maker MV? I've used Spriter to make games in the past, and would absolutely love to use this to it's full potential within the new engine!
Hello dear Spriter community! I want to develop an android app which contains 2d character animations. Simple example: When the user starts the app, a 2d character is shown which is moving slightly. The character reacts according to user input (e.g. clicking on the character would make the character smile, physical movement of the user would be tracked and leads to a moving character). The user has to entry some information (e.g. weight and there would be a statistic). It is not really a game, but it uses game design elements. I have experiences in developing android apps (I use Android Studio and Java), but I am very new to animations. That's why I would be very grateful if you could answer me the following questions: Is it possible to use Spriter animations in Android Studio? Are there any APIs for Java/Android? What do I need to run Spriter animations in Java? Do you think that I should use a game engine? I am not sure if it would be too overweight. Which one would be good? Libgdx or Cocos2d or something else? Is it correct that I can programmatically address Spriter animations when I use for example Libgdx? I have already used the "search"-functionality of this forum. I am sorry, if my question is very basic, nevertheless I would be very grateful if anyone could give me a hint. Thank you very much! Best regards! Eva