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Showing results for tags 'monogame'.
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SpriterDotNet A simple, fast and efficient Spriter implementation in pure C#. Feature complete. About The goal of SpriterDotNet is to be as fast as possible while keeping the code clean and readable. Being a pure C# implementation, SpriterDotNet doesn't depend on any external libraries / frameworks. It focuses on simple and efficient calculations of all transforms at a given point in time. This allows using it with any framework just by mapping calculated transforms to concrete objects. Supported Features Basic animations Bone animations All curve types (Instant, Linear, Quadratic, Cubic, Quartic, Quintic, Bezier) Points Collision Rectangles SubEntities Events Sounds Variables Tags Character maps Animation blending Plugins / Examples Unity MonoGame Source Code GitHub Repository
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Hi everyone! It started as a project for my daughter (she was at the age of about 2). She loved two apps I had on my old iPad - both were animated/interactive scenes. Just tap somewhere and see what happens. She loved it. On my way to find more apps like that, I had a hard time, so I decided to try to make one myself. So, this is it. I did some research, found Monogame, found Spriter, and the great SpriterDotNet implementation from loodakrawa. I love working with that. And although I am not a great artist, I tried my best. As my daughter liked the result much, I decided to actually publish the app now for Android and even iOS lately. I am really amazed by the ease a game can be ported nowadays. In case you want to have a look (all animations and sound-triggers were done using Spriter), here are the links to the screencast-movie and store-links (warning: it's a paid app now!): Youtube: https://www.youtube.com/watch?v=RraciSqa8gM Google PlayStore: https://play.google.com/store/apps/details?id=de.heicompany.nana.camping Amazon AppStore: http://www.amazon.de/gp/product/B0758F4HST/ref=mas_pm_camping Apple AppStore https://itunes.apple.com/us/app/crayon-camping-adventure/id1397051319?l=de&ls=1&mt=8 Please consider: the game aims kids aged 4 or less. So don't expect fancy achievements or other goals. I didn't even implement any menu, options, or text to read. Kids at that age usually can't read yet. Also, I didn't add any in-App-Purchases or advertising. I really dislike that myself and rather pay for an app. But also I was shocked, that other apps targeting kids claim to be free and are full of that stuff. So, no wonder that nobody really finds my app in the stores - everybody just scans the "for free"-stuff. But that's ok. It was fun making it anyway. In case you're interested, have a look. I'm pleased if I was able to make someone other than close friends happy with it. You all have a great day! And thanks for the great software and as well as the great community! Heiko PS: the mexican guitarrist at the lower left is the only animation done with bones. Whenever I make another game, I plan to use that a lot more. It worked really well! PPS: Happy to ready what you think.