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Showing results for tags 'entities'.
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First of all, I am using spriter with Construct 2 (just in case you need that information to properly answer me.) I really like spriter and I'm glad I bought it, but the proper use for each feature isn't really that clear. I asked the question first in someone else's topic, but after browsing the forum more I noticed that you told someone to "make a new topic for a new question" in another topic to be sure his question will be seen - so here I am and I will make the question clearer too. I read the manual and watched the tutorials and it still isn't clear when we should be using the Character Maps, the Entities, or when to just make separate spriter files (scml/scon) for each enemy. You said in another topic that it is better RAM-wise to make separate spriter files (though it was unclear if you meant for each enemies). I have like 36 enemies sharing the same walking animation. I was thinking of putting them all in the same spriter file and then either use character maps OR entities, but after reading your RAM post, I'm wondering what would be the best RAM wise. Would using 36 different spriter files (scml/scon) actually be better? But then, when would we use entities? and character maps? Thank you for your time!
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Hi, I've just cloned an "Idle" animation in an Entity... But when I try to drag and drop that cloned animation under another entity, it doesn't allow me... So what I do is, I clone a whole entity and delete the unneeded animations leaving only the animation I want to be cloned from the other entity. Is this normal or am I doing something wrong?... Thanks,
- 5 replies
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- cloning animations
- entities
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(and 3 more)
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