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Showing results for tags 'deformation'.
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I guess I'm somewhat of an animation hobbyist and desperately looking for some sophisticated software because let's face it, continuing to use Photoshop (or similar software that doesn't support bone rigs) is nothing but a bad idea, even though its puppet warp feature IS quite convenient. Spriter seemed interesting and it was recommended to me, so I gave it a try ... However, I'm already failing at a very simple task: a soft ball So I create a project and load the image of a sphere ... I can move it up and down, alright, I can crudely squash it using the scaling when it hits the ground, but I cannot seem to punch it. There's simply no feature to deform a sprite/skin on impact, although I believe there are some forum topics claiming there was such a thing - two years ago. Am I missing something or will I have to look for a different tool? (and if the latter, any suggestions?)
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Hi, I am considering using Spriter for my next project (I enjoyed using it on Umbra, especially with its construct 2 plugin and implementation). I was wondering if anyone might be able to provide an update as to when we might expect FFD to become fully implemented? I understand that this may not be finalized, but would you say it's a matter of days / weeks / months / other? Thanks for continuing to support a great product!
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Hi, I would like to know how i would go about rigging and animating this character because i keep getting line breaks. Maybe the character is drawn wrong for animation? I tried breaking it apart and i tried to keep the character parts together but no luck. Thank you to anyone that can help me with this problem.
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As I see on a video on youtube that Spriter support mesh sprite and FFD to make it bench , But I can't see any other tutuorials out of that video , Does any can give me a tutorial about how to use this like FFD in Spine