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  1. I am looking for a tutorial or documentation that explains how to export and load Spriter animations in a Cocos2d-X v3.X (v3.6+). I looked in the Cocos2d-x documentation but they only have documentation for Spline animation tool. I would prefer to use Spriter as my animation tool, so would really appreciate if someone could point me in the right direction. These are the following things that I would like to understand: How to use Texture Packer Spritesheets How to use same animation for different resolutions (SD, HD, HDR) graphics How to use physics collision either imported from another tool (Physics Editor) or if Spriter has its own collision detection that works with Box2D or Chipmunk (officially supported physics engine used for Cocos2D-X) Thanks, Ron.
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