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Showing results for tags 'Theory'.
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So I'm sitting here playing with spriter pro for the first time, using a character model I made especially for the program. I have very little animation experience though, so the best I can really make right now is a very simple idle animation. I'd really love to get to the point where I'm capable of making something along the lines of the shambling skeleton animation included with the spriter pro download, because it doesn't seem to use many more techniques than the very simple bone-attached-to-sprite animation technique displayed in the tutorials found on the official brashmonkey youtube channel. But I think what I'm really lacking here is a knowledge of the theory behind sprite and bone animation. As in, how I should be going about designing assets that will be animated, what things to keep in mind, how they're animated, etc. Are there any channels, guides, or tutorials for that? Aside from just plain raw practice, obviously. I know practice is a good foundation, but it always helps to know what direction you're going in. I guess this might be kind of a weird question to ask, but I'm definitely looking forward to your guys's responses. Thanks in advance!