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Spriter eating up too much RAMHi all, first of all congrats for this great tool, it's coming along a bit slowly, but overall it's a great tool. I have a problem with Spriter Pro related with RAM usage: on my Windows 7 machine with 16 Gb of RAM, after I open 1 scml file of about 250 Kb in size each, the memory usage of Spriter Pro goes up to 600MB. When I open another file, it doubles up to 1.2 Gb. When I open a third file, it goes close to 2 Gb and it becomes heavily instable. I basically have to close the program and open it again for every file that I load. Is that normal? I tried both with enabling and disabling OpenGL, nothing changes. Thank you for your time, and keep up the good work! ciaps
First of all, I am using spriter with Construct 2 (just in case you need that information to properly answer me.) I really like spriter and I'm glad I bought it, but the proper use for each feature isn't really that clear. I asked the question first in someone else's topic, but after browsing the forum more I noticed that you told someone to "make a new topic for a new question" in another topic to be sure his question will be seen - so here I am and I will make the question clearer too. I read the manual and watched the tutorials and it still isn't clear when we should be using the Character Maps, the Entities, or when to just make separate spriter files (scml/scon) for each enemy. You said in another topic that it is better RAM-wise to make separate spriter files (though it was unclear if you meant for each enemies). I have like 36 enemies sharing the same walking animation. I was thinking of putting them all in the same spriter file and then either use character maps OR entities, but after reading your RAM post, I'm wondering what would be the best RAM wise. Would using 36 different spriter files (scml/scon) actually be better? But then, when would we use entities? and character maps? Thank you for your time!