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Showing results for tags 'Gamemaker'.
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Hey guys, I'm trying to use character maps in spriter in a way kind off similar to spine, as in setting a character map for my weapon whenever i pickup one. With gamemaker I can use spriter to set character maps, but what I'm wondering is how do I like give my character a sword without replacing something with my sword sprite, as in unhiding the sword when I pick one up. I'm still kinda new to spriter so I apologise if this is a dumb question. Thanks!
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Hello, I have been looking at the RPG Hero's animation bundle for some time and I am interested in learning a little more about it (to make sure it fits with the game I am creating) 1) I am designing a Fantasy RPG Strategy game through Gamemaker: Studio and was wondering if you have any methods of exporting the character sprites/animations with a blank outline (in a similar fashion to layering with a blank outline in gimp)[saving me time and effort on having to cut the default background color out of the image] 2) In the tutorials I have viewed I saw only 2 facial/character structures (male, and female) are there more structures/faces/race options in the existing set?[I know I can add on to the base models but do not wish to waste the time to have to design more (3-5 human male and female and 2-4 for each fantasy race I would like to include)] 3) How many and what variety of weaponry are available in your pack [again I can add on but would prefer to do as little work as required seeing as I have a deadline on my game and limited funds to hire an artist] While I love the idea of your art pack and spriter System I am afraid I expect too much for it and would prefer not to be disappointed, any clarifying comments would be helpful PS: I am a programmer not an art guy so please forgive my assumptions Thanks, Lorg Reyn
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Any update on a plan to support gamemaker? I know you were waiting for the reference implementation to be done.
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Hello! I have a n00b question: I just did the "Skeletton"-tutorial in GameMaker that teaches you how to use skeleton-animations from Spine. All you need is importing the JSON-file as a sprite. Does the same work with Spriter-files if I import the JSON-file created with Spriter? *blush*
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Hey, Throughout my experience with trying to fiddle with game development I've always ran into one problem, and that's picking up all sorts of equipment, and drawing all different combinations of the equipment on the character. I've been using the free version of Spriter for two days now, and when I saw character mapping I got really excited. This is a feature that does specifically what I have been trying to do for years, but makes it so much easier. So this kinda locked in my decision to buy Spriter pro. BUT! I still foresee a problem. I'm using Gamemaker, and I import my animations using sprite sheets. If I buy Spriter Pro and use character mapping, won't I still have to import a new sprite sheet for every single combination of equipment? Once the character makes it to Gamemaker he is a single entity, I can't just replace his chest piece, because there is no chest piece. I have to replace his chest in Spriter and export another sprite sheet. But this would be terribly tedious, as I would then have to make walking, running, and attacking sprite sheets for every combination of equipment resulting in probably hundreds of sprite sheets for a single character... So.. Whats the solution? Do I have to use a program that supports spriter or... What? :O Thanks in advance