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Showing results for tags '2d light'.
Hey all, So in this project I'm working on, I'm using spriterdotnet for unity, plus the new 2d lighting system. Which, works great, to a point. So for setup, we have a spriterObject (in this case a mouse) and on him is a PointLight2D, as in this screenshot: https://ibb.co/VLTyKpM That's how he should look, and as long as its a normal windows build, that's how it stays. I can run around the area, the light stays with him. But after switching to an android build, and running around, as soon as I move the character, the lighting on the spriter sprites vanishes. It stil